Post by xplosiff on Nov 9, 2014 21:27:17 GMT 10
HITMAN:
-Requires a realistic reason to place a hit, which is to be typed in chat before the hitman accepts the hit. I.E: "Reason: He tried to kill me, I barely got away" or "Reason: They robbed my store". This way hits cannot be placed at random, or after you died (due to NLR). Otherwise it is fail RP and RDM.
-Maximum hit price - as some hitmen change their hit prices on the fly. For example, $10,000 max. This is because when there multiple hitmen on, sometimes you place a hit that fast without looking at the hit price as most of them set the price to 200 with the odd few up at ridiculous prices. I did today and spent $50,000 for a hit that took 30 seconds to complete.
CIVIL PROTECTION:
-Cannot place hits
-Have a stun gun that can shoot an electric charge once every 3 seconds with 5 shots by default (once every 3 seconds and with 5 shots due to lag that could prevent a hit from registering)
-Spawn with a better weapon - I find the pistol to be near useless unless the person you are shooting at is standing still, due to lag
SUPER THIEF:
-Cannot pickpocket CP/SWAT - As it is completely unrealistic. You wouldn't walk up to a cop and pickpocket them in real life or yank the gun out of their hands.
-Cannot pickpocket peoples' default items such as Keys and Key Card - one did this to me today and I could not lock or unlock doors until I died.
Other Suggestions: (I know this isn't the right board for this but I cannot find anywhere else to put this)
-Ban one-way visible objects- It is unrealistic and provides an unfair advantage. A possible fix would be to automatically make these props mirror on themselves when frozen in place.
-Ban fading doors you can't tell are open - ones that are no-colided when opened rather than made transparent
-Ban no-collide enterances - some are near impossible to find, making an unrealistic and unfair advantage
-Make props show the players' name when you look at them - This would be important for example when you are a CP raiding a base (for a roleplay friendly reason) and the base has 5 different people in it. Without knowing who owns the front fading door, you cannot put a warrant on the right person to enter.
I may have more suggestions to come, this is all I can think of at the moment.
-Requires a realistic reason to place a hit, which is to be typed in chat before the hitman accepts the hit. I.E: "Reason: He tried to kill me, I barely got away" or "Reason: They robbed my store". This way hits cannot be placed at random, or after you died (due to NLR). Otherwise it is fail RP and RDM.
-Maximum hit price - as some hitmen change their hit prices on the fly. For example, $10,000 max. This is because when there multiple hitmen on, sometimes you place a hit that fast without looking at the hit price as most of them set the price to 200 with the odd few up at ridiculous prices. I did today and spent $50,000 for a hit that took 30 seconds to complete.
CIVIL PROTECTION:
-Cannot place hits
-Have a stun gun that can shoot an electric charge once every 3 seconds with 5 shots by default (once every 3 seconds and with 5 shots due to lag that could prevent a hit from registering)
-Spawn with a better weapon - I find the pistol to be near useless unless the person you are shooting at is standing still, due to lag
SUPER THIEF:
-Cannot pickpocket CP/SWAT - As it is completely unrealistic. You wouldn't walk up to a cop and pickpocket them in real life or yank the gun out of their hands.
-Cannot pickpocket peoples' default items such as Keys and Key Card - one did this to me today and I could not lock or unlock doors until I died.
Other Suggestions: (I know this isn't the right board for this but I cannot find anywhere else to put this)
-Ban one-way visible objects- It is unrealistic and provides an unfair advantage. A possible fix would be to automatically make these props mirror on themselves when frozen in place.
-Ban fading doors you can't tell are open - ones that are no-colided when opened rather than made transparent
-Ban no-collide enterances - some are near impossible to find, making an unrealistic and unfair advantage
-Make props show the players' name when you look at them - This would be important for example when you are a CP raiding a base (for a roleplay friendly reason) and the base has 5 different people in it. Without knowing who owns the front fading door, you cannot put a warrant on the right person to enter.
I may have more suggestions to come, this is all I can think of at the moment.